Seven: The Days Long Gone
Developer: Fool’s Theory/IMGN.PRO | Publisher: IMGN.PRO
– World Builder / Narrative Designer
– Voice Director
As co-writer, I worked closely with the quest designers to write dialogue for myriad of colourful characters, for both main and side quests. In addition, I worked with the Project Lead to develop the world and its lore. At PitStop Productions, I directed the VO recordings, giving context to the lines and ensuring they were imbued with the appropriate emotion.
Seven: The Days Long Gone is an open-world, isometric stealth and action role-playing game, in which you play as Teriel, a master thief sent on a mission that will shake the foundations of the Vetrall Empire.
Wccftech – 8/10
“Teriel himself is a fun character who never takes things seriously no matter how dire the situation is. He also has a tendency of being flippant at any given opportunity. It’s a good balance since the rest of the game takes itself very seriously.”
PC Gamer – 81%
“A missing link between immersive sims like Deus Ex and RPGs like Ultima 7 or Divinity: Original Sin 2 – weird and liberating and driven by players’ whims.”
Gamestar – 84%
“…particularly fascinated by the sarcasm-dripping dialogues of the unequal heroic couple [of] Teriel and Artanak. The acoustic icing on top are the very good English speakers…”
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