“Tom joined the team at an extremely pivotal moment in the project. We had decided to go into a different direction of the narrative design to which Tom, not just embraced it, but excelled at it! His commitment to the work, quality and speed is to me the benchmark of what a Narrative Designer should aspire to be. While his writing is top-notch, it’s really his Narrative Designer acumen that brought so many more interesting layers into the game. Simply put, if I ever am in need a Narrative Designer again in the future, Tom will be for sure the first one to contact.”
Simão Araújo – Producer at Larian Studios (formerly at Chimera Entertainment) | Shadow and Bone: Enter the Fold
“We initially hired Tom to proofread and edit the texts we had for our game, and later to write more descriptions and entire side-quests. We’re extremely happy with his work. He was pleasant to work with, was quick to respond to comments, and imbued a lot of personality in his writing. He worked alongside our other writer and they were both pro-active and managed well their tasks.”
Gabriel Bolduc Dufour – Creative Director at WildArts Studio Inc. | Born of Bread
“Tom started with us as a part time writer who was supposed to take care of side quest writing and item descriptions. I cannot stress how much progress he has made over the last 2 years – he moved from being an additional writer to a main quest writer, capable of rewriting 15,000 words of dialogue to a high quality in two weeks. He has a deep understanding of the video game medium and his dialogues are written on point, making the implementation team’s lives easier. If not for him Seven would never happen.”
Jakub Rokosz – Project Lead at Fool’s Theory | Seven: The Days Long Gone and Seven: Drowned Past
“Collaborating with Tom was a fantastic experience. He is creative, thoughtful, and a great writer. He didn’t just help me rewrite all the narrations, journal entries, and in-game texts, but he also improved the tone and the quality of all the content. Without his great attention to detail and his knowledge of literature, we wouldn’t have been able to make The Tale of Bistun as it is now. I cannot wait to work with him again soon.”
Ehsan Tahmoures – Narrative Desiger at Black Cube Games | The Tale of Bistun
“Tom advised us on Gamedec DLC: Seven Daemons. His insights were very helpful in creating believable characters and an interesting, cohesive plotline. His work was always timely and accurate. Communication left nothing to be desired, and discussing the narrative together was a pleasure. I highly recommend working with Tom!”
Agnieszka Mulak – Creative Lead at Anshar Studios | Gamedec DLC: Seven Daemons
“Working with Tom has been an incredibly good experience. He is proactive, has initiative, and he understands very well his client needs and the respect of deadlines. His writing is smart, sharp and flexible. In Empires in Ruins, his work, infused with dry humour, has received much praise.”
Emiliano Pastorelli – Team Leader and Lead Designer | Empires in Ruins