
Realize your video game’s narrative potential
Elevate your game’s story elements to new heights.
Tom Killalea is a video game writer, narrative designer and narrative consultant with over eight years’ industry experience. He’s skilled at narrative design, video game writing, and story consultancy services. Tom Killalea enjoys designing compelling video game stories that revolve around the player. When working on video game projects, Tom strives for ludonarrative harmony. That is, the player’s desires and the player character’s desires align. Also, through diligent narrative design, Tom Killalea video game writer tries to avoid the narrative depiction and gameplay depiction of the player character being at odds with each other.

I’m Tom, a VIDEO GAME WRITER, NARRATIVE DESIGNER and NARRATIVE CONSULTANT with a decade of industry experience.
With a dozen video game credits, I’m skilled at helping multinational teams achieve their creative visions.
Please take a look at what I do and get in touch to discuss further.
“If I ever am in need a Narrative Designer again in the future, Tom will be for sure the first one to contact. His commitment to the work, quality and speed is to me the benchmark of what a Narrative Designer should aspire to be.”

Simão Araújo
Producer at Larian Studios (formerly at Chimera Entertainment) | Shadow and Bone: Enter the Fold
A little about me…
I’ve worked with multinational video game studios across the world for over eight years. In that time, I’ve contributed to a dozen or so games of various scales, from indie to “AA”. I’m also experienced in a range of genres, although I specialize in RPGs and action-adventure video games in particular. Working in a freelance capacity, I have great flexibility in terms of the scales and requirements of projects I work on. I can help with full-time, longer-term projects. Alternatively, I’m happy to offer short-term story consultancy services. I’m experienced with a range of industry-standard software. On the game engine side, I have a working knowledge of the Unreal Engine. For narrative tools, I’m comfortable with Twine, Miro, Gem, Final Draft and Excel, among others.